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Filters: Author is Sebastian Moller [Reset Search]
Assessing Interactive Gaming Quality of Experience Using a Crowdsourcing Approach In 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX)., 2020.
Delay Sensitivity Classification of Cloud Gaming Content In International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE'20)., 2020.
The Influence of Players Strategy on the perceived delay In 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX)., 2020.
A Latency Compensation Technique Based on Game Characteristics to Mitigate the Influence of Delay on Cloud Gaming Quality of Experience In ACM Multimedia Systems Conference 2020 (MMSys 2020)., 2020.
Quality Estimation Models for Gaming Video Streaming Services Using Perceptual Video Quality Dimensions In ACM Multimedia Systems Conference 2020 (MMSys 2020)., 2020.