A database for publications published by researchers and students at SimulaMet.
Research area
Publication type
- All (564)
- Journal articles (133)
- Books (5)
- Edited books (2)
- Proceedings, refereed (149)
- Book chapters (4) Remove Book chapters <span class="counter">(4)</span> filter
- Talks, keynote (11)
- PhD theses (5)
- Proceedings, non-refereed (15)
- Posters (6)
- Technical reports (13)
- Talks, invited (146)
- Talks, contributed (15)
- Public outreach (48)
- Miscellaneous (12)
Book chapters
5G-sikkerhet: Norge mellom stormaktene
In Digitalisering og internasjonal politikk. Universitetsforlaget, 2022.Status: Published
5G-sikkerhet: Norge mellom stormaktene
Afilliation | Communication Systems |
Project(s) | The Center for Resilient Networks and Applications, GAIA |
Publication Type | Book Chapter |
Year of Publication | 2022 |
Book Title | Digitalisering og internasjonal politikk |
Chapter | 7 |
Date Published | 01/2022 |
Publisher | Universitetsforlaget |
ISBN Number | 9788215052557 |
Book chapters
Artificial Intelligence in Gastroenterology
In Artificial Intelligence in Medicine, 1-20. Cham: Springer International Publishing, 2021.Status: Published
Artificial Intelligence in Gastroenterology
The holy grail in endoscopy examinations has for a long time been assisted diagnosis using Artificial Intelligence (AI). Recent developments in computer hardware are now enabling technology to equip clinicians with promising tools for computer-assisted diagnosis (CAD) systems. However, creating viable models or architectures, training them, and assessing their ability to diagnose at a human level, are complicated tasks. This is currently an active area of research, and many promising methods have been proposed. In this chapter, we give an overview of the topic. This includes a description of current medical challenges followed by a description of the most commonly used methods in the field. We also present example results from research targeting some of these challenges, and a discussion on open issues and ongoing work is provided. Hopefully, this will inspire and enable readers to future develop CAD systems for gastroenterology.
Afilliation | Communication Systems, Machine Learning |
Project(s) | Department of Holistic Systems |
Publication Type | Book Chapter |
Year of Publication | 2021 |
Book Title | Artificial Intelligence in Medicine |
Pagination | 1 - 20 |
Date Published | 09/2021 |
Publisher | Springer International Publishing |
Place Published | Cham |
ISBN Number | 978-3-030-58080-3 |
Keywords | Anomaly detection, artificial intelligence, Gastrointestinal endoscopy, Hand-crafted features, Neural Networks, Performance, Semantic segmentation |
URL | https://link.springer.com/referenceworkentry/10.1007%2F978-3-030-58080-3... |
DOI | 10.1007/978-3-030-58080-3_163-2 |
Book chapters
Challenges for Multimedia Research in E-Sports Using Counter-Strike Global Offensive as an Example
In Savegame, 197-206. Vol. 4. Wiesbaden: Springer Fachmedien Wiesbaden, 2019.Status: Published
Challenges for Multimedia Research in E-Sports Using Counter-Strike Global Offensive as an Example
That video and computer games have reached the masses is a well-known fact. However, game streaming and, therefore, watching other people play videogames has also outgrown its humble beginnings by far. Game streams, be it live or recorded, are viewed by millions. Many of the streams are broadcasting competitive multiplayer games. This is called e-sports and it is very similar to sports broadcasting. E-sports is organized in leagues and tournaments in which players can compete in controlled environments and viewers can experience the matches, discuss and criticize just like in physical sports. In this paper, we look into the challenges for computer science in general and multimedia research in particular. The multimedia research community has done a lot of work on video streaming, broadcasting and analyzing the audience, but has missed the opportunity to investigate e-sports in detail. We focus on one particular game we deem representative for e-sports, Counter-Strike: Global Offensive, and investigate how the audience consumes game streams from competitive tournaments.
Afilliation | Communication Systems, Machine Learning |
Project(s) | Department of Holistic Systems |
Publication Type | Book Chapter |
Year of Publication | 2019 |
Book Title | Savegame |
Volume | 4 |
Pagination | 197 - 206 |
Publisher | Springer Fachmedien Wiesbaden |
Place Published | Wiesbaden |
ISBN Number | 978-3-658-27394-1 |
ISBN | 2524-3241 |
URL | http://link.springer.com/10.1007/978-3-658-27395-8_13 |
DOI | 10.1007/978-3-658-27395-8_13 |
Book chapters
Camera Synchronization for Panoramic Videos
In MediaSync, 565-592. Springer, 2018.Status: Published
Camera Synchronization for Panoramic Videos
Afilliation | Communication Systems |
Project(s) | Efficient EONS: Execution of Large Workloads on Elastic Heterogeneous Resources, Department of Holistic Systems |
Publication Type | Book Chapter |
Year of Publication | 2018 |
Book Title | MediaSync |
Pagination | 565-592 |
Date Published | 03/2018 |
Publisher | Springer |
URL | https://doi.org/10.1007/978-3-319-65840-7_20 |
DOI | 10.1007/978-3-319-65840-7_20 |