A database for publications published by researchers and students at SimulaMet.
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- Journal articles (36)
- Books (2)
- Edited books (1)
- Proceedings, refereed (30)
- Book chapters (5)
- Talks, keynote (13)
- Proceedings, non-refereed (1)
- Posters (1)
- Technical reports (2)
- Manuals (1)
- Talks, invited (25)
- Talks, contributed (1)
- Public outreach (11)
- Master's theses (1)
- Miscellaneous (2)
Talks, invited
Métodos de Investigación en Ingeniería (Research Methods in Engineering)
In Unidad Central del Valle del Cauca (UCEVA), Tuluá, Colombia, 2023.Status: Accepted
Métodos de Investigación en Ingeniería (Research Methods in Engineering)
Afilliation | Software Engineering |
Project(s) | Department of IT Management, EDOS: Effective Digitalization of Public Sector |
Publication Type | Talks, invited |
Year of Publication | 2023 |
Location of Talk | Unidad Central del Valle del Cauca (UCEVA), Tuluá, Colombia |
Type of Talk | Seminar |
Métodos de Investigación en Ingeniería (Research Methods in Engineering)
In Universidad Tecnológica de Xicotepec de Juárez (UTXJ), Xicotepec de Juárez, Mexico, 2023.Status: Published
Métodos de Investigación en Ingeniería (Research Methods in Engineering)
Afilliation | Software Engineering |
Project(s) | Department of IT Management, EDOS: Effective Digitalization of Public Sector |
Publication Type | Talks, invited |
Year of Publication | 2023 |
Location of Talk | Universidad Tecnológica de Xicotepec de Juárez (UTXJ), Xicotepec de Juárez, Mexico |
Type of Talk | Seminar |
Book chapters
Stakeholder Perceptions on Requirements for Accessible Technical Condition Information in Residential Real Estate Transactions
In Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies , 242-259. Vol. 7. Cham: Springer International Publishing, 2022.Status: Published
Stakeholder Perceptions on Requirements for Accessible Technical Condition Information in Residential Real Estate Transactions
Buyers of residential real estate frequently experience dissatisfaction with the property they have purchased. Recent findings suggest that insufficient knowledge about the property is a key trigger to ensuing disappointment and claims for compensation. Further, a good technical condition report reduces the probability of dissatisfaction and insurance claims. For the purpose of designing services for improving technical condition information and its flow, we elicited stakeholder perceptions on the suitability of residential real estate technical condition reports. Specifically, we conducted multiple surveys which we content analyzed and used as the basis for a conceptual model of information products and dependencies needed to deliver better information to stakeholders in a real estate transaction process. The conceptual model, in turn, forms the basis for specific service design in future work.
Afilliation | Software Engineering |
Project(s) | EDOS: Effective Digitalization of Public Sector |
Publication Type | Book Chapter |
Year of Publication | 2022 |
Book Title | Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies |
Volume | 7 |
Chapter | 16 |
Series Volume | LNCS 13308 |
Pagination | 242-259 |
Publisher | Springer International Publishing |
Place Published | Cham |
ISBN Number | 978-3-031-05027-5 |
Keywords | Conflict Reduction, Information Services, Residential Real Estate Transactions, Technical Condition Information |
Scenario Design for Healthcare Collaboration Training under Suboptimal Conditions
In Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Health, Operations Management, and Design, 197-214. Vol. 19. Cham: Springer International Publishing, 2022.Status: Published
Scenario Design for Healthcare Collaboration Training under Suboptimal Conditions
Health care today usually consists of various services covering various parts of the total health care of a region or country. These services are required to coordinate and collaborate, often using procedures and IT collaboration tools that may not be designed for interoperating across the evolving wider landscape of health care services. We posit that it is necessary to train personnel in collaboration skills using whatever infrastructure is in place. To this end, we present design principles for simulation-based collaboration training scenarios that emphasizes the inclusion of suboptimal infrastructure elements. We applied the principles in a co-creational workshop with healthcare stakeholders from a hospital and surrounding municipalities in Norway where we discussed cases where collaboration training is perceived as critical. We elicited five training vignettes concerning the general case of detecting, and following up on, clinical deterioration in a patient at home or in a nursing home. We found that the design principles spurred highly relevant discussions among participants and that novel ideas for collaboration training were brought forth on the basis of these principles. We conclude that there is a potential in using these principles for eliciting training vignettes that address the actual situation more accurately.
Afilliation | Software Engineering |
Project(s) | EDOS: Effective Digitalization of Public Sector |
Publication Type | Book Chapter |
Year of Publication | 2022 |
Book Title | Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Health, Operations Management, and Design |
Volume | 19 |
Series Volume | LNCS 13320 |
Pagination | 197-214 |
Publisher | Springer International Publishing |
Place Published | Cham |
Keywords | Healthcare Collaboration, IT Services, Procedures, Scenario Design, Simulation-based training, Stakeholder Journey Analysis |
Eliciting and Prioritizing Services for Accessible Information - for Residential Real Estate Transactions
In HCI for Health, Well-being, Universal Access and Healthy Aging, 378-395. Cham: Springer International Publishing, 2022.Status: Published
Eliciting and Prioritizing Services for Accessible Information - for Residential Real Estate Transactions
A number of initiatives are underway for digitalizing real estate transaction processes. Public and private sector bodies are working to automate information retrieval and processing of the financial, ordinance and fiscal aspects of such transactions. Other initiatives, such as ours, are targeted toward helping stakeholders directly involved in selling and buying real estate. We present the results from a set of group sessions, where the focus was on improving the presentation of salient information to sellers and buyers of property. Based on an earlier conceptualization of perceived information difficulties, we elicited user stories for facilitating a better generation, provision and consumption of relevant information for the residential real estate transaction process. A total of ten services were aggregated from the user stories. We then asked a set of stakeholders to rate the effect of the services on functional objectives; i.e., on how they will affect the transaction process. We asked stakeholders at the managerial level to rate the functional objectives on strategic objectives. Combining the two sets of ratings, one obtains a rating of perceived benefit for the services, which can help in prioritzing which services to start developing first. In the outset, real estate transactions involve stakeholders with opposing interests. We conclude that multi-stakeholder group sessions can help generate services that serve these conflicting interests on a common ground.
Afilliation | Software Engineering |
Project(s) | EDOS: Effective Digitalization of Public Sector |
Publication Type | Book Chapter |
Year of Publication | 2022 |
Book Title | HCI for Health, Well-being, Universal Access and Healthy Aging |
Series Volume | LNCS 13521 |
Pagination | 378-395 |
Publisher | Springer International Publishing |
Place Published | Cham |
URL | https://link.springer.com/chapter/10.1007/978-3-031-17902-0_27 |
DOI | 10.1007/978-3-031-17902-0_27 |
Journal articles
A teamwork effectiveness model for agile software development
Empirical Software Engineering 27, no. 2 (2022).Status: Published
A teamwork effectiveness model for agile software development
Teamwork is crucial in software development, particularly in agile development teams which are cross-functional and where team members work intensively together to develop a cohesive software solution. Effective teamwork is not easy; prior studies indicate challenges with communication, learning, prioritization, and leadership. Nevertheless, there is much advice available for teams, from agile methods, practitioner literature, and general studies on teamwork to a growing body of empirical studies on teamwork in the specific context of agile software development. This article presents the agile teamwork effectiveness model (ATEM) for colocated agile development teams. The model is based on evidence from focus groups, case studies, and multi-vocal literature and is a revision of a general team effectiveness model. Our model of agile teamwork effectiveness is composed of shared leadership, team orientation, redundancy, adaptability, and peer feedback. Coordinating mechanisms are needed to facilitate these components. The coordinating mechanisms are shared mental models, communication, and mutual trust. We critically examine the model and discuss extensions for very small, multi-team, distributed, and safety-critical development contexts. The model is intended for re- searchers, team members, coaches, and leaders in the agile community.
Afilliation | Software Engineering |
Project(s) | EDOS: Effective Digitalization of Public Sector |
Publication Type | Journal Article |
Year of Publication | 2022 |
Journal | Empirical Software Engineering |
Volume | 27 |
Issue | 2 |
Date Published | Jan-03-2022 |
Publisher | Springer Nature |
ISSN | 1382-3256 |
Keywords | agiel teams, agile leadership, agile methods, agile teamwork model, big five model of teamwork, mutual performance monitoring, peer feedback, redundancy, scrum teams, teamwork model, teamwork theory |
URL | https://rdcu.be/cIINu |
DOI | 10.1007/s10664-021-10115-0 |
Quantifying means-end reasoning skills in simulation-based training: a logic-based approach
SIMULATION 98, no. 10 (2022): 933-957.Status: Published
Quantifying means-end reasoning skills in simulation-based training: a logic-based approach
We develop a logic-based approach for designing simulation-based training scenarios. Our methodology embodies a concise definition of the scenario concept and integrates the notions of training goals, acceptable versus unacceptable actions and performance scoring. The approach applies classical artificial intelligence (AI) planning to extract coherent plays from a causal description of the training domain. The domain- and task-specific parts are defined in a high-level action description language AL. Generic causal and temporal logic is added when the causal theory is compiled into the underlying Answer Set Programming (ASP) language. The ASP representation is used to derive a scoring function that reflects the quality of a play or training session, based on a distinction of states and actions into green (acceptable) and red (unacceptable) ones. To that end, we add to the casual theory a set of norms that specify an initial assignment of colors. The ASP engine uses these norms as axioms and propagates colors by consulting the causal theory. We prove that any set of such norms constitutes a conservative extension of the underlying causal theory. With this work, we hope to lay the foundation for the development of design and analysis tools for exercise managers. We envision a software system that lets an exercise manager view all plays of a tentative scenario design, with expediency information and scores for each possible play. Our approach is applicable to any domain in which means-ends reasoning is pertinent. We illustrate the approach in the domain of crisis response and management.
Afilliation | Software Engineering |
Project(s) | EDOS: Effective Digitalization of Public Sector |
Publication Type | Journal Article |
Year of Publication | 2022 |
Journal | SIMULATION |
Volume | 98 |
Issue | 10 |
Pagination | 933-957 |
Date Published | 05/2022 |
Publisher | SAGE journals |
Keywords | Answer Set Programming, automated scoring, deontic logic, means-end reasoning, Simulation-based training |
URL | https://doi.org/10.1177/00375497221095070 |
DOI | 10.1177/00375497221095070 |
When 2 + 2 should be 5: The summation fallacy in time prediction
Journal of Behavioral Decision Making 35, no. 3 (2022): e2265.Status: Published
When 2 + 2 should be 5: The summation fallacy in time prediction
Predictions of time (e.g., work hours) are often based on the aggregation of estimates of elements (e.g., activities, subtasks). The only types of estimates that can be safely aggregated by summation are those reflecting predicted average outcomes (expected values). The sums of other types of estimates, such as bounds of confidence intervals or estimates of the mode, do not have the same interpretation as their components (e.g., the sum of the 90% upper bounds is not the appropriate 90% upper bound of the sum). This can be a potential source of bias in predictions of time, as shown in Studies 1 and 2, where professionals with experience in estimation provided total estimates of time that were inconsistent with their estimates of individual tasks. Study 3 shows that this inconsistency can be attributed to improper aggregation of time estimates and demonstrates how this can produce both over- and underestimation—and also time prediction intervals that are far too wide. Study 4 suggests that the results may reflect a more general fallacy in the aggregation of probabilistic quantities. Our observations are consistent with that inconsistencies and biases are driven by a tendency towards applying a naïve summation (2+2=4) of probabilistic (stochastic) values, in situations where this is not appropriate. This summation fallacy may be in particular consequential in a context where informal estimation methods (expert-judgment based estimation) are used.
Afilliation | Software Engineering |
Project(s) | Department of IT Management |
Publication Type | Journal Article |
Year of Publication | 2022 |
Journal | Journal of Behavioral Decision Making |
Volume | 35 |
Issue | 3 |
Pagination | e2265 |
Publisher | Wiley |
When should we (not) use the mean magnitude of relative error (MMRE) as an error measure in software development effort estimation?
Information and Software Technology 143 (2022): 106784.Status: Published
When should we (not) use the mean magnitude of relative error (MMRE) as an error measure in software development effort estimation?
Context: The mean magnitude of relative error (MMRE) is an error measure frequently used to evaluate and compare the estimation performance of prediction models and software professionals.
Objective: This paper examines conditions for proper use of MMRE in effort estimation contexts.
Method: We apply research on scoring functions to identify the type of estimates that minimizes the expected value of the MMRE.
Results: We show that the MMRE is a proper error measure for estimates of the most likely (mode) effort, but not for estimates of the median or mean effort, provided that the effort usage is approximately log-normally distributed, which we argue is a reasonable assumption in many software development contexts. The relevance of the findings is demonstrated on real-world software development data.
Conclusion: MMRE is not a proper measure of the accuracy of estimates of the median or mean effort, but may be used for the accuracy evaluation of estimates of most likely effort.
Afilliation | Software Engineering |
Project(s) | Department of IT Management, EDOS: Effective Digitalization of Public Sector |
Publication Type | Journal Article |
Year of Publication | 2022 |
Journal | Information and Software Technology |
Volume | 143 |
Pagination | 106784 |
Date Published | 03/2022 |
Publisher | Elsevier |
Relative estimates of software development effort: Are they more accurate or less time-consuming to produce than absolute estimates, and to what extent are they person-independent?
Information and Software Technology 143 (2022): 106782.Status: Published
Relative estimates of software development effort: Are they more accurate or less time-consuming to produce than absolute estimates, and to what extent are they person-independent?
Context: Estimates of software development effort may be given as judgments of relationships between the use of efforts on different tasks – that is, as relative estimates. The use of relative estimates has increased with the introduction of story points in agile software development contexts.
Objective: This study examines to what extent relative estimates are likely to be more accurate or less time-consuming to produce than absolute software development effort estimates and to what extent relative estimates can be considered developer-independent.
Method: We conducted two experiments. In the first experiment, we collected estimates from 102 professional software developers estimating the same tasks and randomly allocated to providing relative estimates in story points or absolute estimates in work-hours. In the second experiment, we collected the actual efforts of 20 professional software developers completing the same 5 programming tasks and used these to analyse the variance in relative efforts.
Results: The results from the first experiment indicates that the relative estimates were less accurate than the absolute estimates, and that the time consumed completing the estimation work was higher for those using relative estimation, even when only considering developers with extensive prior experience in story point–based estimation for both tasks. The second experiment revealed that the relative effort was far from developer-independent, especially for the least productive developers. This suggests that relative estimates to a large extent are developer-dependent.
Conclusions: Although there may be good reasons for the continued use of relative estimates, we interpret our results as not supporting that the use of relative estimates is connected with higher estimation accuracy or less time consumed on producing the estimates. Neither do our results support a high degree of developer-independence in relative estimates.
Afilliation | Software Engineering |
Project(s) | EDOS: Effective Digitalization of Public Sector |
Publication Type | Journal Article |
Year of Publication | 2022 |
Journal | Information and Software Technology |
Volume | 143 |
Pagination | 106782 |
Date Published | 03/2022 |
Publisher | Wiley |